Under Estimating Graphic Design
I always underestimate how much tedious time it takes to develop even a simple Web site with just a few static pages. I start by staring at the wall for about an hour to see if I have the vision of how the page should be laid out, what colors to choose, how the site visitor and in this case the learner will use it. I research what other Web sites look like. Maybe get a few ideas that I can combine to develop my own design. In the interest of time, and this assignment on developing CSS - which I've never done before - I've sort of thrown this together.
I now know why I never pursued learning CSS in the past. It takes too much time, and in the past I suppose I never really saw the value of creating them when I can simply drag and draw the tables and cells, plug in the graphic elements, type in the text, link up pages, etc. This mentality is drawn from doing print graphics - brochures, maagazine/newspaper layouts.
Of course, resistance is futile. The problem with freehand drawing on a Web page is that the tables all move, the text wraps depending on the browser and monitor size and resolution. CSS resolves those problems but damn, I hate using fixed table grids and cells. I feel so restricted, so bound in.
So I really, really hate how this template looks.

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